COD4 | Frontlines


Virtual Gametypes



To override the limit of 30 gametypes of the engine I was forced to create a way to overpass that limit, and to do that I created the Virtual Gametypes, which are real time changes in the normal gametypes, to make them be something complete different, which is in fact another gametype.

These Virtual Gametypes can be added in ANY configs from Frontlines R3L04D like a real gametype and will work fine, the only things that you can do with these Virtual Gametypes are these:

Virtual Gametypes = NOT created for this
. change gametype using the g_gametype var
. start a server which the first gametype to load is a virtual

Well, then if you insist to use in that way will crash the server or something? of course will not. This is what will happen if you try that:

Virtual Gametypes = Behavior
. if change gametype using the g_gametype var, will just print is a invalid gametype and be ignored
. start a server with a virtual gametype the server will load DM or TDM instead, since the virtual in fact doesn't exist

So to change the gametypes ingame with rcon use the Frontlines Commands then will work fine, and please start the server with any of the real gametypes. Below will gonna find a list of all real and virtual gametypes.

Gametypes Lists
Real Virtual
airborne
airfight
assassin
assault
front
ctf
chopper
commander
docs
escape
escort
flags
hack
hill
invasion
mission
nuke
reinf
rescue
support
survivors
targets
uprising
waves
wrath
evac
exterminate
objective
spy
savage
snipers
strike
surrender
swarm
unity
vip
All original gametypes are still real gametypes
(dm, war, sab, dom, sd & koth)



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