Tasks (Positive)
|
Task
|
Stars
|
Kill (No Knife!)
|
1
|
Call UAV with Perk
|
1
|
Capturing kill an Enemy
|
1
|
Shoot down a Helicopter
|
1
|
Save a Friend in Help Mode
|
1
|
Kill a Flag/Doc/Bomb Carrier
|
2
|
Get Flag/Bomb/Docs from the ground
|
2
|
Disarm/Revert Clay/C4
|
2
|
Hit a Helicopter with RPG
|
2
|
Pickup Docs/Flag/Bomb
|
2
|
Kill a Target (VIP/Officer)
|
3
|
Escape/Evac
|
3
|
Capture a Flag/HQ
|
3
|
Save a wounded friend (Medic)
|
3
|
Save a Prisoner
|
3
|
Kill enemy Capturing
|
3
|
Kill enemy Planting/Disarming bomb
|
3
|
Kill enemy Uploading/Hacking
|
3
|
Score returning Flag/Doc
|
3
|
Arrest a Prisoner
|
4
|
Plant/Disarm Bomb
|
5
|
Upload/Hack/Disable Missle
|
5
|
FAQ
|
Why not receive stars when kill with a knife?
|
To avoid that teammates die while you play for fun trying to kill an enemy with your knife while these should be your last resourse,
and not keep running behind an enemy and in several cases watching him kill many of your friends only to let you stab him on the back.
You will not be punished for that, but will not receive anything as award either.
|
Explain what you mean Teamkill someone doing a Objective?
|
A friend planting/disarming a bomb, carrying a flag, capturing a flag/HQ, etc... Teamkill is already bad, but Teamkill while your friend is doing a task it's even worst!
|
How about Arrest a Prisoner?
|
When a Prisoner escape in the Rescue gametype you need to hit him with caution to hurt him without kill him, it's a very risky shot but if made with precision will avoid the flight
of the Prisoner to let his team rearm the defense.
|
If I did a very bad thing and become negative, it's just die to comeback to zero again?
|
Of course not! Negative points are kept even after your death. You will have to battle and demonstrate your worth to redeem yourself from your mistake, be it small or huge.
|
Why those gametypes have the Stars System disabled?
|
Because these are individual gametypes or were created with a specific hardpoint control that can not be changed to keep the balanced gameplay.
|