COD4 | Frontlines


Airborne Mode



The Airborne Mode was first created to Black Frontlines, the Frontlines version to Call of Duty Black Ops and was a HUGE success.

As a Help Mode, is possible to play ANY gametype available in Frontlines and with and without Airborne Mode. So in COD4 version which had only 5 gametypes with paratroopers, now we have simply 50 different gametypes that can be played with paratroopers.


To indentify if Airborne Mode is active or not, is added a = on the sides of the informative message about Gametype/Mode like the above image. These are some possible options:

Airborne Mode Signs
NO Airborne Mode | Team Deathmatch | Rifle Mode |
NO Airborne Mode | Airborne | Light Infantry Mode |
Airborne Mode =| Domination | Silent Mode |=
Airborne Mode =| Mission | Normal Mode |=



Each gametype will change to adapt when Airborne Mode is enable, to keep the great and fair balanced gameplay of Frontlines' gametypes. Take a look in what change when Airborne Mode is enable or not in each gametype.

Deathmatch
All spawns as paratroopers
Team Deathmatch
Winning Team spawns as paratroopers
Domination
The Team with more Flags will control the ground and will respawn on the ground, while the Team with less Flags will respawn as paratroopers
Headquarters
Winning Team spawns as paratroopers
Sabotage
The Team Carrying the Bomb will respawn as paratroopers
Search & Destroy
The Attack Team spawns as paratroopers

Airborne
It's the opposite from the original, the Defenders will be paratroopers while the Attackers will respawn on the ground
AirFight
Winning Team spawns as paratroopers. Gunners will jump as paratroopers after Heli start to crashing armed with just a pistol
Assassin
Only the Assassin will be a paratrooper
Assault
The Attack Team spawns as paratroopers
Battlefront
The Attack Team spawns as paratroopers
Capture The Flag
Winning Team spawns as paratroopers
Chopper
The Attack Team spawns as paratroopers
Commander
The Attack Team spawns as paratroopers
Countdown
The Attack Team spawns as paratroopers
Demolition
The Attack Team spawns as paratroopers
Docs
The Attack Team spawns as paratroopers
Escape
The Attack Team spawns as paratroopers
Escort
The Defend Team spawns as paratroopers
Evac
Everyone which succeeded in evacuating respawn as paratroopers
Exterminate
Teams will alternate as paratroopers on each round
Flags
The Team with more Flags will control the ground and will respawn on the ground, while the Team with less Flags will respawn as paratroopers
Hack
The Defend Team spawns as paratroopers
Hill
The Team without the Hill spawns as paratroopers
Invasion
The Attack Team spawns as paratroopers
Last Man Standing
Everyone spawns as paratroopers
Nuke
The Attack Team spawns as paratroopers
Mission
The opposite of the original. Without the Land Zone spawns as paratroopers
Objective
The Attack Team spawns as paratroopers
Officers
Officers spawns as paratroopers
Overcome
The Attack Team spawns as paratroopers
Pilot
Pilot will always be a paratrooper falling from sky after some aircrash
Reinforcements
Reinforcements will arrive as paratroopers as the original. Will arrive in the ground otherwise
Rescue
The Rescue Team spawns as paratroopers
Resist
The Attack Team spawns as paratroopers
Savage
Soldiers that might die by bullets or arrive later in the match will respawn as paratroopers
Snipers
Both teams will be paratroopers
Strike
The Attack Team spawns as paratroopers
Support
Both teams will respawn on the ground, but the Gunner will jump as paratroopers if his Choppers goes down
Surrender
The Attack Team spawns as paratroopers as the original, otherwise the respawn will be on the ground
Survivors
The Attack Team spawns as paratroopers, but this will only happens when the strike orders were released
Swarm
The Team without the flag spawns as paratroopers
S-1
Everyone spawns as paratroopers
Spy
Only the Spy will be a paratrooper
Tags
Winning Team spawns as paratroopers
Targets
The Attack Team spawns as paratroopers
Unity
The Team with more Flags will control the ground and will respawn on the ground, while the Team with less Flags will respawn as paratroopers
Uprising
Now all Prisoners are escaping from a airplane landing with parachutes in enemy territory. Now they will have at least a knife to defend themselves
VIP
The Attack Team spawns as paratroopers
Virus
Attacker Team respawns as paratroopers. Gunner jump as paratrooper if Chopper is crashing
Waves
The Attack Team spawns as paratroopers
Wrath
Teams will alternate spawns as paratroopers in each round


Airborne Target

In the R3L04D all drops are Random, but in FOREVER you can select at least an area to drop.

When you are falling you hit ESC then select Airborne Target to bring a map for you select the drop area, or select Airborne Random to comeback to the original.

Yes! You can bind this to make things easier:

bind o "openScriptMenu scriptMenuResponse pq_target" // select target
bind p "openScriptMenu scriptMenuResponse pq_random" // random target

Insert this at your config or just copy/paste at console at a game to be saved.

With that you will use O and P for each type, and of course you can change for anything you want .

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